| ID | Name | Source | Characteristic (or Reference ID) | Characteristic Breakdown | Value | Notes | 1645 |
| 0 | Republic | Vanilla | Accessible by | ||||
| 0 | Human | ||||||
| 1 | Ackdarian | ||||||
| 2 | Teekan | ||||||
| 3 | Haakonish | ||||||
| 4 | Mortalen | ||||||
| 5 | Ikkuro | Aurora DLC | |||||
| 6 | Boskara | ||||||
| 7 | Zenox | ||||||
| 8 | Wekkarus | Tactics DLC | |||||
| 9 | Atuuk | Tactics DLC | |||||
| 10 | Dhayut | Aurora DLC | |||||
| 11 | Gizurean | Discovery DLC | |||||
| 15 | Quameno | Discovery DLC | |||||
| Stability | 110% | ||||||
| Concern for Reputation | |||||||
| of Own | 130% | ||||||
| of Others | 150% | ||||||
| Bonuses | |||||||
| E | Trade Income | 15% | |||||
| E | Diplomacy | 10% | |||||
| E | Colony Happiness | 10% | |||||
| E | Tourism Income | 10% | |||||
| E | All Research | 5% | |||||
| E | Population Growth Rate | 5% | |||||
| E | Counter-Espionage | -10% | |||||
| E | War Weariness Reduction | -10% | |||||
| E | Troop Recovery Rate | -10% | |||||
| E | All Troops Recruitment Rate | -20% | |||||
| Government Biases | |||||||
| 0 | Republic | 60% | |||||
| 1 | Mercantile Guild | 20% | |||||
| 2 | Democracy | 40% | |||||
| 3 | Feudalism | -30% | |||||
| 4 | Monarchy | -20% | |||||
| 5 | Military Dictatorship | -60% | |||||
| 6 | Technocracy | -10% | |||||
| 7 | Hive Mind | -40% | |||||
| 8 | Way of Darkness | -80% | |||||
| 9 | Way of the Ancients | 50% | |||||
| 10 | Path of the Ancients | 40% | |||||
| 11 | Harmonious Utopia | 20% | |||||
| 12 | Surveillance Oligarchy | -40% | |||||
| 13 | Geniocracy | -10% | |||||
| 14 | Cell Hegemony | -20% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | President | |||||
| Replacement | |||||||
| Method | Election | ||||||
| Term (Years) | 8 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 10 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | Yes | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 425 | Planetary Governance | ||||||
| Planetary Facility Unlocked | |||||||
| 38 | Planetary Administration Center | v1 | |||||
| Build Planetary Facility | |||||||
| 38 | Planetary Administration Center | v1 | Homeworld | ||||
| Additional Features | |||||||
| Treaty Bonuses | |||||||
| Trade Agreements provide extra Colony Income | |||||||
| E | Colony Income per Restricted Trade Agreement | 1% | |||||
| E | Colony Income per Limited Trade Agreement | 2% | |||||
| E | Colony Income per Free Trade Agreement | 3% | |||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 100% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 1 | Mercantile Guild | Vanilla | Accessible by | ||||
| 2 | Teekan | ||||||
| 3 | Haakonish | ||||||
| Stability | 120% | ||||||
| Concern for Reputation | |||||||
| of Own | 100% | ||||||
| of Others | 100% | ||||||
| Bonuses | |||||||
| E | Trade Income | 30% | |||||
| E | Construction Research | 25% | |||||
| E | Diplomacy | 20% | |||||
| E | Colony Income | 10% | |||||
| E | Mining Rate | 10% | |||||
| E | All Ships Maintenance | 10% | |||||
| E | Planetary Facility Maintenance | 10% | |||||
| E | All Research | 5% | |||||
| E | Colony Happiness | 0% | |||||
| E | Colony Corruption Reduction | -10% | |||||
| E | Counter-Espionage | -10% | |||||
| Government Biases | |||||||
| 0 | Republic | 20% | |||||
| 1 | Mercantile Guild | 50% | |||||
| 2 | Democracy | 20% | |||||
| 3 | Feudalism | -10% | |||||
| 4 | Monarchy | 0% | |||||
| 5 | Military Dictatorship | -40% | |||||
| 6 | Technocracy | 10% | |||||
| 7 | Hive Mind | -20% | |||||
| 8 | Way of Darkness | -40% | |||||
| 9 | Way of the Ancients | 20% | |||||
| 10 | Path of the Ancients | 20% | |||||
| 11 | Harmonious Utopia | 30% | |||||
| 12 | Surveillance Oligarchy | -20% | |||||
| 13 | Geniocracy | -10% | |||||
| 14 | Cell Hegemony | -10% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Grand Merchant | |||||
| Replacement | |||||||
| Method | Election | ||||||
| Term (Years) | 40 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 10 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | Yes | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 670 | Expanded Civilian Ships | ||||||
| 675 | Expanded Space Stations | ||||||
| Additional Features | |||||||
| Mining Ships | |||||||
| Can control Mining Ships | Yes | ||||||
| Treaty Bonuses | |||||||
| Trade Agreements provide extra Trade Income | |||||||
| Trade Income per Restricted Trade Agreement | 1000 | ||||||
| Trade Income per Limited Trade Agreement | 2000 | ||||||
| Trade Income per Free Trade Agreement | 3000 | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 50% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 2 | Democracy | Vanilla | Accessible by | ||||
| 0 | Human | ||||||
| 1 | Ackdarian | ||||||
| 2 | Teekan | ||||||
| 3 | Haakonish | ||||||
| 4 | Mortalen | ||||||
| 5 | Ikkuro | Aurora DLC | |||||
| 6 | Boskara | ||||||
| 7 | Zenox | ||||||
| 9 | Atuuk | Tactics DLC | |||||
| 15 | Quameno | Discovery DLC | |||||
| Stability | 110% | ||||||
| Concern for Reputation | |||||||
| of Own | 170% | ||||||
| of Others | 200% | ||||||
| Bonuses | |||||||
| E | Tourism Income | 20% | |||||
| E | Trade Income | 10% | |||||
| E | Population Growth Rate | 10% | |||||
| E | All Research | 10% | |||||
| E | Colony Happiness | 5% | |||||
| E | Colony Corruption Reduction | -5% | |||||
| E | All Troops Maintenance | -10% | |||||
| E | Troop Recovery Rate | -10% | |||||
| E | All Troops Recruitment Rate | -20% | |||||
| E | Counter-Espionage | -20% | |||||
| E | War Weariness Reduction | -30% | |||||
| Government Biases | |||||||
| 0 | Republic | 40% | |||||
| 1 | Mercantile Guild | 10% | |||||
| 2 | Democracy | 60% | |||||
| 3 | Feudalism | -40% | |||||
| 4 | Monarchy | -30% | |||||
| 5 | Military Dictatorship | -70% | |||||
| 6 | Technocracy | -20% | |||||
| 7 | Hive Mind | -50% | |||||
| 8 | Way of Darkness | -80% | |||||
| 9 | Way of the Ancients | 50% | |||||
| 10 | Path of the Ancients | 40% | |||||
| 11 | Harmonious Utopia | 30% | |||||
| 12 | Surveillance Oligarchy | -40% | |||||
| 13 | Geniocracy | -10% | |||||
| 14 | Cell Hegemony | -30% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Prime Minister | |||||
| Replacement | |||||||
| Method | Election | ||||||
| Term (Years) | 8 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 10 | ||||||
| Chance for Positive Traits | 0% | ||||||
| Chance for Dismissal | 10% | per Year | |||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | Yes | |||||
| Title | Cabinet | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 267 | Space Construction | ||||||
| 675 | Expanded Space Stations | ||||||
| Additional Features | |||||||
| Enterprising Spirit | |||||||
| Random events that provide bonuses | |||||||
| ES - Research & Development Surge | |||||||
| E | All Research | 10% | for 2 Years | ||||
| Requirement | Government is Democracy | every 20 Years | |||||
| Chance | 2.50% | per Year | |||||
| ES - Cooperative Energy | |||||||
| E | Diplomacy | 10% | for 2 Years | ||||
| Requirement | Government is Democracy | every 20 Years | |||||
| Chance | 2.50% | per Year | |||||
| ES - Spy Thrillers | |||||||
| E | Espionage | 10% | for 2 Years | ||||
| Requirement | Government is Democracy | every 20 Years | |||||
| Chance | 2.50% | per Year | |||||
| ES - Action Movies | |||||||
| E | All Troops Recruitment Rate | 10% | for 2 Years | ||||
| E | All Troops Maintenance | 10% | for 2 Years | ||||
| Requirement | Government is Democracy | every 20 Years | |||||
| Chance | 2.50% | per Year | |||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 3 | Feudalism | Vanilla | Accessible by | ||||
| 0 | Human | ||||||
| 1 | Ackdarian | ||||||
| 2 | Teekan | ||||||
| 3 | Haakonish | ||||||
| 4 | Mortalen | ||||||
| 5 | Ikkuro | Aurora DLC | |||||
| 6 | Boskara | ||||||
| 7 | Zenox | ||||||
| 8 | Wekkarus | Tactics DLC | |||||
| 9 | Atuuk | Tactics DLC | |||||
| 10 | Dhayut | Aurora DLC | |||||
| Stability | 90% | ||||||
| Concern for Reputation | |||||||
| of Own | 90% | ||||||
| of Others | 160% | ||||||
| Bonuses | |||||||
| E | All Ships Maintenance | 50% | |||||
| E | All Troops Maintenance | 50% | |||||
| E | War Weariness Reduction | 35% | |||||
| E | Troops Research | 25% | |||||
| E | Troop Experience Gain | 25% | |||||
| E | All Troops Recruitment Rate | 20% | |||||
| E | Troop Recovery Rate | 10% | |||||
| E | Weapons Research | 10% | |||||
| E | Construction Research | 10% | |||||
| E | Population Growth Rate | 10% | |||||
| E | All Research | -5% | |||||
| E | Colony Happiness | -10% | |||||
| E | Colony Corruption Reduction | -10% | |||||
| E | Mining Rate | -10% | |||||
| E | Diplomacy | -10% | |||||
| E | Tourism Income | -20% | |||||
| Government Biases | |||||||
| 0 | Republic | -20% | |||||
| 1 | Mercantile Guild | 10% | |||||
| 2 | Democracy | -30% | |||||
| 3 | Feudalism | 40% | |||||
| 4 | Monarchy | 30% | |||||
| 5 | Military Dictatorship | 20% | |||||
| 6 | Technocracy | 0% | |||||
| 7 | Hive Mind | -30% | |||||
| 8 | Way of Darkness | -40% | |||||
| 9 | Way of the Ancients | -20% | |||||
| 10 | Path of the Ancients | -20% | |||||
| 11 | Harmonious Utopia | -30% | |||||
| 12 | Surveillance Oligarchy | -10% | |||||
| 13 | Geniocracy | 0% | |||||
| 14 | Cell Hegemony | 10% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | First Lord | |||||
| Replacement | |||||||
| Method | Coup D' Etat | ||||||
| Term (Years) | 25 | ||||||
| Disruption caused | 20 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | Yes | |||||
| Title | Noble Council | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 26 | Zero-G Combat | ||||||
| 264 | Ship Boarding | ||||||
| 265 | Star Fighters | ||||||
| Generate Troops | |||||||
| Regular Infantry | 1 | Homeworld | |||||
| Requirement | Population of Race for Troops is greater than | 1.5 Billion | Empire | ||||
| Additional Features | |||||||
| Feudal Obligation | |||||||
| E | All Troops Recruitment Rate | 100% | for 2 Years | ||||
| Requirement | Government is Feudalism | ||||||
| Requirement | War has been declared (Offensive or Defensive) | ||||||
| Upgraded Militia | |||||||
| Conquered Colony generates special Militia | 32700 | Troop ID | |||||
| Requirement | Government is Feudalism | ||||||
| Requirement | Own colony that has been recently conquered by others | ||||||
| Requirement | Colony initiates Rebellion against others | ||||||
| Privateer Navy | |||||||
| Private Sector can build Military Ships | Escort | ||||||
| Funded by Private Sector (Purchase & Maintenance) | |||||||
| Can not be controlled | |||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 4 | Monarchy | Vanilla | Accessible by | ||||
| 0 | Human | ||||||
| 1 | Ackdarian | ||||||
| 2 | Teekan | ||||||
| 3 | Haakonish | ||||||
| 4 | Mortalen | ||||||
| 5 | Ikkuro | Aurora DLC | |||||
| 6 | Boskara | ||||||
| 7 | Zenox | ||||||
| 8 | Wekkarus | Tactics DLC | |||||
| 9 | Atuuk | Tactics DLC | |||||
| 15 | Quameno | Discovery DLC | |||||
| Stability | 85% | ||||||
| Concern for Reputation | |||||||
| of Own | 160% | ||||||
| of Others | 180% | ||||||
| Bonuses | |||||||
| E | War Weariness Reduction | 30% | |||||
| E | High Tech Research | 10% | |||||
| E | Counter-Espionage | 10% | |||||
| E | Tourism Income | 10% | |||||
| E | All Ships Maintenance | 10% | |||||
| E | All Troops Recruitment Rate | 10% | |||||
| E | Troop Recovery Rate | 10% | |||||
| E | All Troops Maintenance | 10% | |||||
| E | Planetary Facility Maintenance | 10% | |||||
| E | Colony Happiness | -5% | |||||
| E | Colony Corruption Reduction | -10% | |||||
| Government Biases | |||||||
| 0 | Republic | -20% | |||||
| 1 | Mercantile Guild | 0% | |||||
| 2 | Democracy | -30% | |||||
| 3 | Feudalism | 40% | |||||
| 4 | Monarchy | 50% | |||||
| 5 | Military Dictatorship | 10% | |||||
| 6 | Technocracy | 10% | |||||
| 7 | Hive Mind | -30% | |||||
| 8 | Way of Darkness | -40% | |||||
| 9 | Way of the Ancients | -20% | |||||
| 10 | Path of the Ancients | -20% | |||||
| 11 | Harmonious Utopia | -30% | |||||
| 12 | Surveillance Oligarchy | -10% | |||||
| 13 | Geniocracy | 0% | |||||
| 14 | Cell Hegemony | 10% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Emperor | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 60 | ||||||
| Disruption caused | 7 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | No | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 411 | Crew Systems | ||||||
| 415 | Coordinated Control | ||||||
| 816 | Planetary Palace | ||||||
| Planetary Facility Unlocked | |||||||
| 94 | Planetary Palace | v1 | |||||
| Build PF | |||||||
| 94 | Planetary Palace | v1 | Homeworld | ||||
| Generate Troops | |||||||
| Regular Infantry | 1 | Homeworld | |||||
| Requirement | Population of Race for Troops is greater than | 1.5 Billion | Empire | ||||
| Additional Features | |||||||
| Flag Ship | |||||||
| Can designate a Military Ship as a Flag Ship | Yes | 1 of any Hull | |||||
| Flag Ships receive bonuses | |||||||
| S | Targeting | 10% | |||||
| S | Countermeasures | 10% | |||||
| S | Damage Control | 10% | |||||
| S | Ship Speed | 10% | |||||
| S | Ship Maneuvering | 10% | |||||
| Flag Ship Triumphs | |||||||
| E | Colony Happiness | 5 | for 1 Year | ||||
| Requirement | Flag Ship destroys other Ship | ||||||
| Requirement | Other Ship has size equal or greater to Flag Ship | ||||||
| Flag Ship Destroyed | |||||||
| E | Colony Happiness | -5 | for 1 Year | ||||
| Requirement | Flag Ship is destroyed | ||||||
| Always Justified | |||||||
| No War Weariness penalty from Unjustified Wars | Yes | ||||||
| All Wars declared on others are Justified | |||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 5 | Military Dictatorship | Vanilla | Accessible by | ||||
| 0 | Human | ||||||
| 1 | Ackdarian | ||||||
| 2 | Teekan | ||||||
| 3 | Haakonish | ||||||
| 4 | Mortalen | ||||||
| 5 | Ikkuro | Aurora DLC | |||||
| 6 | Boskara | ||||||
| 7 | Zenox | ||||||
| 10 | Dhayut | Aurora DLC | |||||
| Stability | 70% | ||||||
| Concern for Reputation | |||||||
| of Own | 50% | ||||||
| of Others | 30% | ||||||
| Bonuses | |||||||
| E | War Weariness Reduction | 40% | |||||
| E | All Ships Maintenance | 35% | |||||
| E | All Troops Maintenance | 35% | |||||
| E | All Troops Recruitment Rate | 30% | |||||
| E | Mining Rate | 30% | |||||
| E | Weapons Research | 25% | |||||
| E | Troop Recovery Rate | 20% | |||||
| E | Counter-Espionage | 20% | |||||
| E | Troops Research | 10% | |||||
| E | Planetary Facility Maintenance | 10% | |||||
| E | Population Growth Rate | -5% | |||||
| E | Colony Corruption Reduction | -10% | |||||
| E | Trade Income | -10% | |||||
| E | Diplomacy | -10% | |||||
| E | Colony Happiness | -15% | |||||
| E | Tourism Income | -30% | |||||
| Government Biases | |||||||
| 0 | Republic | -50% | |||||
| 1 | Mercantile Guild | -10% | |||||
| 2 | Democracy | -50% | |||||
| 3 | Feudalism | 10% | |||||
| 4 | Monarchy | 20% | |||||
| 5 | Military Dictatorship | 30% | |||||
| 6 | Technocracy | 10% | |||||
| 7 | Hive Mind | 10% | |||||
| 8 | Way of Darkness | -20% | |||||
| 9 | Way of the Ancients | -40% | |||||
| 10 | Path of the Ancients | -40% | |||||
| 11 | Harmonious Utopia | -30% | |||||
| 12 | Surveillance Oligarchy | 20% | |||||
| 13 | Geniocracy | -10% | |||||
| 14 | Cell Hegemony | 10% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Warlord | |||||
| Replacement | |||||||
| Method | Coup D' Etat | ||||||
| Term (Years) | 60 | ||||||
| Disruption caused | 18 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | Yes | ||||||
| Fleet Admiral | |||||||
| Troop General | |||||||
| Cabinet | Enabled | Yes | |||||
| Title | War Council | ||||||
| Members | None | ||||||
| Additional Features | |||||||
| War World | |||||||
| Can manually initiate a War World at own Colony | |||||||
| C | All Ships Construction Speed | 100% | for 2 Years | ||||
| C | Planetary Facility Construction Speed | 100% | for 2 Years | ||||
| C | All Troops Recruitment Rate | 100% | for 2 Years | ||||
| C | Colony Defense | 25% | for 2 Years | ||||
| C | Colony Happiness | 5 | for 2 Years | ||||
| Requirement | Government is Military Dictatorship | ||||||
| Requirement | Own Colony | every 10 Years | |||||
| Requirement | Pay Funds | 20000 | |||||
| Reassuring Security | |||||||
| C | Colony Happiness | 5 | |||||
| Requirement | At least half the expected Troops stationed at own Colony | Scales? | |||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 21 | Shock Forces | ||||||
| 268 | Improved Escorts | ||||||
| 680 | System Patrol Starships | ||||||
| Planetary Facility Unlocked | |||||||
| 61 | Armor Barracks | v1 | |||||
| Generate Troops | |||||||
| Armored Forces | 1 | Homeworld | |||||
| Requirement | Population of Race for Troops is greater than | 1.5 Billion | Empire | ||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 6 | Technocracy | Vanilla | Accessible by | ||||
| 1 | Ackdarian | ||||||
| 7 | Zenox | ||||||
| Stability | 110% | ||||||
| Concern for Reputation | |||||||
| of Own | 100% | ||||||
| of Others | 100% | ||||||
| Bonuses | |||||||
| E | Scientist Appearance | 40% | |||||
| E | Diplomat Appearance | 40% | |||||
| E | Spy Appearance | 40% | |||||
| E | Admiral Appearance | 40% | |||||
| E | General Appearance | 40% | |||||
| E | Leader Quality | 20% | |||||
| E | Scientist Quality | 20% | |||||
| E | Diplomat Quality | 20% | |||||
| E | Spy Quality | 20% | |||||
| E | Admiral Quality | 20% | |||||
| E | General Quality | 20% | |||||
| E | All Research | 10% | |||||
| E | High Tech Research | 10% | |||||
| E | Counter-Espionage | 10% | |||||
| E | Colony Corruption Reduction | 5% | |||||
| E | Population Growth Rate | -10% | |||||
| E | Colony Happiness | -10% | |||||
| E | Mining Rate | -10% | |||||
| Government Biases | |||||||
| 0 | Republic | 20% | |||||
| 1 | Mercantile Guild | 10% | |||||
| 2 | Democracy | 10% | |||||
| 3 | Feudalism | -10% | |||||
| 4 | Monarchy | 10% | |||||
| 5 | Military Dictatorship | -20% | |||||
| 6 | Technocracy | 40% | |||||
| 7 | Hive Mind | -20% | |||||
| 8 | Way of Darkness | -40% | |||||
| 9 | Way of the Ancients | 20% | |||||
| 10 | Path of the Ancients | 20% | |||||
| 11 | Harmonious Utopia | 0% | |||||
| 12 | Surveillance Oligarchy | 10% | |||||
| 13 | Geniocracy | 20% | |||||
| 14 | Cell Hegemony | 0% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Administrator | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 80 | ||||||
| Disruption caused | 10 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | Yes | ||||||
| Scientist | |||||||
| Cabinet | Enabled | Yes | |||||
| Title | Panel of Experts | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 405 | Exploration Scanners | ||||||
| 406 | Planetary Exploration | ||||||
| Generate Characters | |||||||
| Scientist | 1 | Homeworld | |||||
| Additional Features | None | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 7 | Hive Mind | Vanilla | Accessible by | ||||
| 6 | Boskara | ||||||
| 10 | Dhayut | Aurora DLC | |||||
| Stability | 130% | ||||||
| Concern for Reputation | |||||||
| of Own | 20% | ||||||
| of Others | 80% | ||||||
| Bonuses | |||||||
| E | Population Growth Rate | 10% | |||||
| E | War Weariness Reduction | 20% | |||||
| E | Counter-Espionage | 20% | |||||
| E | Diplomacy | -20% | |||||
| E | All Research | -15% | |||||
| E | Colony Happiness | 15% | |||||
| E | All Troops Recruitment Rate | 20% | |||||
| E | Troop Recovery Rate | 10% | |||||
| E | All Troops Maintenance | 10% | |||||
| E | Colony Corruption Reduction | 40% | |||||
| E | Tourism Income | -20% | |||||
| E | All Ships Maintenance | 10% | |||||
| E | Planetary Facility Maintenance | 10% | |||||
| E | Trade Income | -20% | |||||
| Government Biases | |||||||
| 0 | Republic | -40% | |||||
| 1 | Mercantile Guild | -20% | |||||
| 2 | Democracy | -50% | |||||
| 3 | Feudalism | -30% | |||||
| 4 | Monarchy | 0% | |||||
| 5 | Military Dictatorship | 20% | |||||
| 6 | Technocracy | -10% | |||||
| 7 | Hive Mind | 70% | |||||
| 8 | Way of Darkness | 20% | |||||
| 9 | Way of the Ancients | -40% | |||||
| 10 | Path of the Ancients | -40% | |||||
| 11 | Harmonious Utopia | -20% | |||||
| 12 | Surveillance Oligarchy | 0% | |||||
| 13 | Geniocracy | -10% | |||||
| 14 | Cell Hegemony | 30% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Great Overseer | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 1000 | ||||||
| Disruption caused | 10 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | No | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 27 | Improved Logistics | ||||||
| 433 | Long Range Scanners | ||||||
| Generate Troops | |||||||
| Regular Infantry | 1 | Homeworld | |||||
| Requirement | Population of Race for Troops is greater than | 1.5 Billion | Empire | ||||
| Additional Features | |||||||
| War Hive | |||||||
| E | Population Growth Rate | 50% | for 1000 Years | ||||
| Requirement | At War | ||||||
| Intuitive Jumps | |||||||
| E | HyperDrive Jump Accuracy | 50% | |||||
| Requirement | HyperDrive Jump target at system with own Base or Colony | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 8 | Way of Darkness | Vanilla | Accessible by | ||||
| Exploration Event | |||||||
| Stability | 100% | ||||||
| Concern for Reputation | |||||||
| of Own | 10% | ||||||
| of Others | 50% | ||||||
| Bonuses | |||||||
| E | War Weariness Reduction | 50% | |||||
| E | Counter-Espionage | 30% | |||||
| E | All Troops Recruitment Rate | 30% | |||||
| E | Troop Recovery Rate | 20% | |||||
| E | All Troops Maintenance | 20% | |||||
| E | All Ships Maintenance | 20% | |||||
| E | Colony Income | 20% | |||||
| E | Colony Corruption Reduction | 20% | |||||
| E | All Research | 10% | |||||
| E | Population Growth Rate | 10% | |||||
| E | Colony Happiness | 10% | |||||
| E | Planetary Facility Maintenance | 10% | |||||
| E | Tourism Income | -50% | |||||
| Government Biases | |||||||
| 0 | Republic | -80% | |||||
| 1 | Mercantile Guild | -20% | |||||
| 2 | Democracy | -80% | |||||
| 3 | Feudalism | -20% | |||||
| 4 | Monarchy | -20% | |||||
| 5 | Military Dictatorship | -10% | |||||
| 6 | Technocracy | -20% | |||||
| 7 | Hive Mind | -10% | |||||
| 8 | Way of Darkness | -40% | |||||
| 9 | Way of the Ancients | -100% | |||||
| 10 | Path of the Ancients | -80% | |||||
| 11 | Harmonious Utopia | -60% | |||||
| 12 | Surveillance Oligarchy | -10% | |||||
| 13 | Geniocracy | -20% | |||||
| 14 | Cell Hegemony | -10% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Dark Lord | |||||
| Replacement | |||||||
| Method | Coup D' Etat | ||||||
| Term (Years) | 100 | ||||||
| Disruption caused | 20 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | No | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | None | ||||||
| Additional Features | None | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 9 | Way of the Ancients | Vanilla | Accessible by | ||||
| Exploration Event | |||||||
| Stability | 140% | ||||||
| Concern for Reputation | |||||||
| of Own | 150% | ||||||
| of Others | 200% | ||||||
| Bonuses | |||||||
| E | Diplomacy | 30% | |||||
| E | Tourism Income | 25% | |||||
| E | Trade Income | 20% | |||||
| E | Planetary Facility Maintenance | 20% | |||||
| E | Colony Happiness | 15% | |||||
| E | All Research | 10% | |||||
| E | Colony Corruption Reduction | 10% | |||||
| E | War Weariness Reduction | 10% | |||||
| E | Population Growth Rate | 10% | |||||
| E | All Ships Maintenance | 10% | |||||
| E | Counter-Espionage | 10% | |||||
| E | Colony Income | 5% | |||||
| Government Biases | |||||||
| 0 | Republic | 40% | |||||
| 1 | Mercantile Guild | 10% | |||||
| 2 | Democracy | 40% | |||||
| 3 | Feudalism | -30% | |||||
| 4 | Monarchy | -20% | |||||
| 5 | Military Dictatorship | -40% | |||||
| 6 | Technocracy | 20% | |||||
| 7 | Hive Mind | -20% | |||||
| 8 | Way of Darkness | -100% | |||||
| 9 | Way of the Ancients | 100% | |||||
| 10 | Path of the Ancients | 60% | |||||
| 11 | Harmonious Utopia | 50% | |||||
| 12 | Surveillance Oligarchy | -40% | |||||
| 13 | Geniocracy | 30% | |||||
| 14 | Cell Hegemony | -30% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Supreme Leader | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 300 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 10 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | Yes | |||||
| Title | Cabinet | ||||||
| Members | None | ||||||
| Starting Event | None | ||||||
| Additional Features | None | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 10 | Path of the Ancients | Vanilla | Accessible by | ||||
| Exploration Event | |||||||
| Stability | 140% | ||||||
| Concern for Reputation | |||||||
| of Own | 150% | ||||||
| of Others | 200% | ||||||
| Bonuses | |||||||
| E | Tourism Income | 20% | |||||
| E | Trade Income | 15% | |||||
| E | Diplomacy | 15% | |||||
| E | Colony Happiness | 10% | |||||
| E | Population Growth Rate | 10% | |||||
| E | Planetary Facility Maintenance | 10% | |||||
| E | Colony Corruption Reduction | 5% | |||||
| E | All Research | 5% | |||||
| E | All Ships Maintenance | 5% | |||||
| E | Counter-Espionage | 5% | |||||
| E | Colony Income | 0% | |||||
| E | War Weariness Reduction | -10% | |||||
| Government Biases | |||||||
| 0 | Republic | 50% | |||||
| 1 | Mercantile Guild | 10% | |||||
| 2 | Democracy | 50% | |||||
| 3 | Feudalism | -30% | |||||
| 4 | Monarchy | -20% | |||||
| 5 | Military Dictatorship | -40% | |||||
| 6 | Technocracy | 10% | |||||
| 7 | Hive Mind | -30% | |||||
| 8 | Way of Darkness | -80% | |||||
| 9 | Way of the Ancients | 60% | |||||
| 10 | Path of the Ancients | 80% | |||||
| 11 | Harmonious Utopia | 40% | |||||
| 12 | Surveillance Oligarchy | -30% | |||||
| 13 | Geniocracy | 20% | |||||
| 14 | Cell Hegemony | -20% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Supreme Leader | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 300 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 10 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | Yes | |||||
| Title | Cabinet | ||||||
| Members | None | ||||||
| Starting Event | None | ||||||
| Additional Features | None | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 0% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 11 | Harmonious Utopia | Aurora DLC | Accessible by | ||||
| 5 | Ikkuro | Aurora DLC | |||||
| Stability | 110% | ||||||
| Concern for Reputation | |||||||
| of Own | 130% | ||||||
| of Others | 150% | ||||||
| Bonuses | |||||||
| E | Tourism Income | 25% | |||||
| E | Colony Happiness | 20% | |||||
| E | Diplomacy | 10% | |||||
| E | Population Growth Rate | 5% | |||||
| E | All Research | -10% | |||||
| E | Counter-Espionage | -10% | |||||
| E | Planetary Facility Maintenance | -10% | |||||
| E | Mining Rate | -25% | |||||
| E | All Troops Recruitment Rate | -30% | |||||
| E | War Weariness Reduction | -30% | |||||
| Government Biases | |||||||
| 0 | Republic | 30% | |||||
| 1 | Mercantile Guild | 20% | |||||
| 2 | Democracy | 30% | |||||
| 3 | Feudalism | 0% | |||||
| 4 | Monarchy | 10% | |||||
| 5 | Military Dictatorship | -10% | |||||
| 6 | Technocracy | 10% | |||||
| 7 | Hive Mind | 0% | |||||
| 8 | Way of Darkness | -80% | |||||
| 9 | Way of the Ancients | 60% | |||||
| 10 | Path of the Ancients | 40% | |||||
| 11 | Harmonious Utopia | 70% | |||||
| 12 | Surveillance Oligarchy | -10% | |||||
| 13 | Geniocracy | 10% | |||||
| 14 | Cell Hegemony | 10% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Guardian of Life | |||||
| Replacement | |||||||
| Method | Election | ||||||
| Term (Years) | 20 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 10 | ||||||
| Replacement Pool | Yes | ||||||
| Ambassador | |||||||
| Cabinet | Enabled | Yes | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 393 | Basic Medical Systems | ||||||
| 394 | Basic Recreation Systems | ||||||
| Additional Features | |||||||
| Migration | |||||||
| Migration Factor | 150% | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 100% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 12 | Surveillance Oligarchy | Aurora DLC | Accessible by | ||||
| 10 | Dhayut | Aurora DLC | |||||
| Stability | 110% | ||||||
| Concern for Reputation | |||||||
| of Own | 130% | ||||||
| of Others | 150% | ||||||
| Bonuses | |||||||
| E | War Weariness Reduction | 30% | |||||
| E | Counter-Espionage | 25% | |||||
| E | Sensors Research | 10% | |||||
| E | All Troops Recruitment Rate | 10% | |||||
| E | Colony Corruption Reduction | 10% | |||||
| E | Espionage | 5% | |||||
| E | Colony Happiness | -5% | |||||
| E | Tourism Income | -10% | |||||
| Government Biases | |||||||
| 0 | Republic | -40% | |||||
| 1 | Mercantile Guild | -10% | |||||
| 2 | Democracy | -40% | |||||
| 3 | Feudalism | 0% | |||||
| 4 | Monarchy | -10% | |||||
| 5 | Military Dictatorship | 10% | |||||
| 6 | Technocracy | -10% | |||||
| 7 | Hive Mind | 20% | |||||
| 8 | Way of Darkness | 10% | |||||
| 9 | Way of the Ancients | -50% | |||||
| 10 | Path of the Ancients | -40% | |||||
| 11 | Harmonious Utopia | -50% | |||||
| 12 | Surveillance Oligarchy | 30% | |||||
| 13 | Geniocracy | -10% | |||||
| 14 | Cell Hegemony | 10% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Supreme Inquisitor | |||||
| Replacement | |||||||
| Method | Coup D' Etat | ||||||
| Term (Years) | 60 | ||||||
| Disruption caused | 15 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | Yes | ||||||
| Spy | |||||||
| Cabinet | Enabled | Yes | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 402 | Penetrating Scanners | ||||||
| 403 | Improved Sensors | ||||||
| Additional Features | |||||||
| Extra Intelligence Missions | |||||||
| Internal Stabilization | |||||||
| Reduces unrest at own Colonies | |||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 100% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 100% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 13 | Geniocracy | Discovery DLC | Accessible by | ||||
| 15 | Quameno | Discovery DLC | |||||
| Stability | 110% | ||||||
| Concern for Reputation | |||||||
| of Own | 80% | ||||||
| of Others | 90% | ||||||
| Bonuses | |||||||
| E | All Research | 20% | |||||
| E | Colony Income | -5% | |||||
| E | All Troops Recruitment Rate | -10% | |||||
| E | Troop Recovery Rate | -10% | |||||
| E | Mining Rate | -10% | |||||
| E | Trade Income | -10% | |||||
| Government Biases | |||||||
| 0 | Republic | 20% | |||||
| 1 | Mercantile Guild | -10% | |||||
| 2 | Democracy | 10% | |||||
| 3 | Feudalism | -20% | |||||
| 4 | Monarchy | -10% | |||||
| 5 | Military Dictatorship | -20% | |||||
| 6 | Technocracy | 30% | |||||
| 7 | Hive Mind | -30% | |||||
| 8 | Way of Darkness | -40% | |||||
| 9 | Way of the Ancients | 30% | |||||
| 10 | Path of the Ancients | 20% | |||||
| 11 | Harmonious Utopia | 10% | |||||
| 12 | Surveillance Oligarchy | -20% | |||||
| 13 | Geniocracy | 50% | |||||
| 14 | Cell Hegemony | -20% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Enlightened Master | |||||
| Replacement | |||||||
| Method | Coup D' Etat | ||||||
| Term (Years) | 40 | ||||||
| Disruption caused | 7 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | Yes | ||||||
| Scientist | |||||||
| Cabinet | Enabled | Yes | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 403 | Improved Sensors | ||||||
| 414 | Research Labs | ||||||
| 415 | Coordinated Control | ||||||
| Generate Characters | |||||||
| Scientist | 1 | Homeworld | |||||
| Additional Features | |||||||
| Consume Scientist For Research | |||||||
| Create Breakthrough | Yes | 1 Scientist | |||||
| Avoid Failure & Initiate Crash | Yes | 1 Scientist | |||||
| Research Breakthroughs | |||||||
| Chance | 0% | ||||||
| Ratio | 0% | ||||||
| Crash Research | |||||||
| Chance | 0% | ||||||
| Ratio | 0% | ||||||
| Colony Growth Funding | |||||||
| Factor | 0% | ||||||
| Economic Factors | No Entries | ||||||
| Income | |||||||
| Undefined | 100% | Unused - No Entry | |||||
| Colony Tax | 100% | No Entry | |||||
| Resource Trading | 100% | No Entry | |||||
| Fuel | 100% | No Entry | |||||
| Information | 100% | No Entry | |||||
| Tribute | 100% | No Entry | |||||
| Raiding | 100% | No Entry | |||||
| Missions | 100% | No Entry | |||||
| Colony Crime | 100% | No Entry | |||||
| Tourism | 100% | No Entry | |||||
| Ship Building | 100% | No Entry | |||||
| Discoveries | 100% | No Entry | |||||
| Trade Bonuses | 100% | No Entry | |||||
| Private Colony Revenue | 100% | No Entry | |||||
| Expenses | |||||||
| Undefined | 100% | Unused - No Entry | |||||
| Colony Development | 100% | No Entry | |||||
| Research | 100% | No Entry | |||||
| Ship Maintenance | 100% | No Entry | |||||
| Troop Maintenance | 100% | No Entry | |||||
| Facility Maintenance | 100% | No Entry | |||||
| Ships | 100% | No Entry | |||||
| Troop Recruitment | 100% | No Entry | |||||
| Facilities | 100% | No Entry | |||||
| Resource Trading | 100% | No Entry | |||||
| Fuel | 100% | No Entry | |||||
| Information | 100% | No Entry | |||||
| Tribute | 100% | No Entry | |||||
| Missions | 100% | No Entry | |||||
| Enemy Raids | 100% | No Entry | |||||
| 14 | Cell Hegemony | Discovery DLC | Accessible by | ||||
| 11 | Gizurean | Discovery DLC | |||||
| Stability | 100% | ||||||
| Concern for Reputation | |||||||
| of Own | 40% | ||||||
| of Others | 80% | ||||||
| Bonuses | |||||||
| E | Colony Corruption Reduction | 15% | |||||
| E | War Weariness Reduction | 10% | |||||
| E | Counter-Espionage | 10% | |||||
| E | All Troops Recruitment Rate | 10% | |||||
| E | All Troops Maintenance | 10% | |||||
| E | All Ships Maintenance | 10% | |||||
| E | Planetary Facility Maintenance | 10% | |||||
| E | Population Growth Rate | 5% | |||||
| E | Colony Happiness | 5% | |||||
| E | All Research | -5% | |||||
| E | Trade Income | -10% | |||||
| Government Biases | |||||||
| 0 | Republic | -30% | |||||
| 1 | Mercantile Guild | -20% | |||||
| 2 | Democracy | -30% | |||||
| 3 | Feudalism | 0% | |||||
| 4 | Monarchy | -10% | |||||
| 5 | Military Dictatorship | -10% | |||||
| 6 | Technocracy | -20% | |||||
| 7 | Hive Mind | 30% | |||||
| 8 | Way of Darkness | 20% | |||||
| 9 | Way of the Ancients | -20% | |||||
| 10 | Path of the Ancients | -20% | |||||
| 11 | Harmonious Utopia | -10% | |||||
| 12 | Surveillance Oligarchy | 10% | |||||
| 13 | Geniocracy | -10% | |||||
| 14 | Cell Hegemony | 50% | |||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Overlord | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 30 | ||||||
| Disruption caused | 5 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | No | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| Research Breakthrough | |||||||
| 403 | Improved Sensors | ||||||
| 405 | Exploration Scanners | ||||||
| 415 | Coordinated Control | ||||||
| Additional Features | |||||||
| Character Traits Appearance | |||||||
| Inspiring Presence | 200% | ||||||
| Demoralizing | 30% | ||||||
| Resource Consumption Rate | |||||||
| Luxury Resources | 75% | Means -25% ? | |||||
| Economic Factors | No Entries | ||||||
| Income | |||||||
| Undefined | 100% | Unused - No Entry | |||||
| Colony Tax | 100% | No Entry | |||||
| Resource Trading | 100% | No Entry | |||||
| Fuel | 100% | No Entry | |||||
| Information | 100% | No Entry | |||||
| Tribute | 100% | No Entry | |||||
| Raiding | 100% | No Entry | |||||
| Missions | 100% | No Entry | |||||
| Colony Crime | 100% | No Entry | |||||
| Tourism | 100% | No Entry | |||||
| Ship Building | 100% | No Entry | |||||
| Discoveries | 100% | No Entry | |||||
| Trade Bonuses | 100% | No Entry | |||||
| Private Colony Revenue | 100% | No Entry | |||||
| Expenses | |||||||
| Undefined | 100% | Unused - No Entry | |||||
| Colony Development | 100% | No Entry | |||||
| Research | 100% | No Entry | |||||
| Ship Maintenance | 100% | No Entry | |||||
| Troop Maintenance | 100% | No Entry | |||||
| Facility Maintenance | 100% | No Entry | |||||
| Ships | 100% | No Entry | |||||
| Troop Recruitment | 100% | No Entry | |||||
| Facilities | 100% | No Entry | |||||
| Resource Trading | 100% | No Entry | |||||
| Fuel | 100% | No Entry | |||||
| Information | 100% | No Entry | |||||
| Tribute | 100% | No Entry | |||||
| Missions | 100% | No Entry | |||||
| Enemy Raids | 100% | No Entry | |||||
| 15 | <Not Available> | Strategy DLC | <No Entry> | ||||
| 32759 | Refugee Fleet | Strategy DLC | Accessible by | ||||
| Special Start | |||||||
| 0 | Human | ||||||
| 1 | Ackdarian | ||||||
| 2 | Teekan | ||||||
| 3 | Haakonish | ||||||
| 4 | Mortalen | ||||||
| 5 | Ikkuro | Aurora DLC | |||||
| 6 | Boskara | ||||||
| 7 | Zenox | ||||||
| 8 | Wekkarus | Tactics DLC | |||||
| 9 | Atuuk | Tactics DLC | |||||
| 10 | Dhayut | Aurora DLC | |||||
| 11 | Gizurean | Discovery DLC | |||||
| 15 | Quameno | Discovery DLC | |||||
| Stability | 130% | ||||||
| Concern for Reputation | |||||||
| of Own | 100% | ||||||
| of Others | 100% | ||||||
| Bonuses | None | ||||||
| Government Biases | |||||||
| 0 | Republic | 0% | No Entry | ||||
| 1 | Mercantile Guild | 0% | No Entry | ||||
| 2 | Democracy | 0% | No Entry | ||||
| 3 | Feudalism | 0% | No Entry | ||||
| 4 | Monarchy | 0% | No Entry | ||||
| 5 | Military Dictatorship | 0% | No Entry | ||||
| 6 | Technocracy | 0% | No Entry | ||||
| 7 | Hive Mind | 0% | No Entry | ||||
| 8 | Way of Darkness | 0% | No Entry | ||||
| 9 | Way of the Ancients | 0% | No Entry | ||||
| 10 | Path of the Ancients | 0% | No Entry | ||||
| 11 | Harmonious Utopia | 0% | No Entry | ||||
| 12 | Surveillance Oligarchy | 0% | No Entry | ||||
| 13 | Geniocracy | 0% | No Entry | ||||
| 14 | Cell Hegemony | 0% | No Entry | ||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | President | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 30 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | No | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | None | ||||||
| Additional Features | |||||||
| Refugee Fleet | |||||||
| Start without Colonies | |||||||
| Start with Military Ships | <Unknown Number> | ||||||
| Start with Colony Ship | 1 | 500 Million | |||||
| No Ship Maintenance Expense | |||||||
| Governance | |||||||
| Requires Colonies | No | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 100% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 0% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||
| 32760 | Rift Refugee Fleet | Strategy DLC | Accessible by | ||||
| Story Event | Non-Playable | per Event | |||||
| Stability | 130% | ||||||
| Concern for Reputation | |||||||
| of Own | 100% | ||||||
| of Others | 100% | ||||||
| Bonuses | |||||||
| E | Population Growth Rate | 5% | |||||
| Government Biases | |||||||
| 0 | Republic | 0% | No Entry | ||||
| 1 | Mercantile Guild | 0% | No Entry | ||||
| 2 | Democracy | 0% | No Entry | ||||
| 3 | Feudalism | 0% | No Entry | ||||
| 4 | Monarchy | 0% | No Entry | ||||
| 5 | Military Dictatorship | 0% | No Entry | ||||
| 6 | Technocracy | 0% | No Entry | ||||
| 7 | Hive Mind | 0% | No Entry | ||||
| 8 | Way of Darkness | 0% | No Entry | ||||
| 9 | Way of the Ancients | 0% | No Entry | ||||
| 10 | Path of the Ancients | 0% | No Entry | ||||
| 11 | Harmonious Utopia | 0% | No Entry | ||||
| 12 | Surveillance Oligarchy | 0% | No Entry | ||||
| 13 | Geniocracy | 0% | No Entry | ||||
| 14 | Cell Hegemony | 0% | No Entry | ||||
| 15 | <Not Available> | 0% | No Entry | ||||
| 32759 | Refugee Fleet | 0% | No Entry | ||||
| 32760 | Rift Refugee Fleet | 0% | No Entry | ||||
| Leader | Title | Dark Lord | |||||
| Replacement | |||||||
| Method | Simple Replacement | ||||||
| Term (Years) | 30 | ||||||
| Disruption caused | 0 | ||||||
| Boost caused | 0 | ||||||
| Replacement Pool | No | ||||||
| Cabinet | Enabled | No | |||||
| Title | None | ||||||
| Members | None | ||||||
| Starting Event | |||||||
| <Unknown> | <Unknown> | ||||||
| Additional Features | |||||||
| Refugee Fleet | |||||||
| Start without Colonies | |||||||
| Start with Military Ships | <Unknown Number> | ||||||
| Start with Colony Ship | 1 | 500 Million | |||||
| No Ship Maintenance Expense | |||||||
| Governance | |||||||
| Requires Colonies | No | ||||||
| Economic Factors | |||||||
| Income | |||||||
| Undefined | 100% | Unused | |||||
| Colony Tax | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Raiding | 100% | ||||||
| Missions | 100% | ||||||
| Colony Crime | 0% | ||||||
| Tourism | 100% | ||||||
| Ship Building | 100% | ||||||
| Discoveries | 100% | ||||||
| Trade Bonuses | 100% | ||||||
| Private Colony Revenue | 100% | ||||||
| Expenses | |||||||
| Undefined | 100% | Unused | |||||
| Colony Development | 100% | ||||||
| Research | 100% | ||||||
| Ship Maintenance | 0% | ||||||
| Troop Maintenance | 100% | ||||||
| Facility Maintenance | 100% | ||||||
| Ships | 100% | ||||||
| Troop Recruitment | 100% | ||||||
| Facilities | 100% | ||||||
| Resource Trading | 100% | ||||||
| Fuel | 100% | ||||||
| Information | 100% | ||||||
| Tribute | 100% | ||||||
| Missions | 100% | ||||||
| Enemy Raids | 100% | ||||||