ID Name Source Characteristic (or Reference ID) Characteristic Breakdown Value Notes 1645
0 Republic Vanilla Accessible by      
      0 Human    
      1 Ackdarian    
      2 Teekan    
      3 Haakonish    
      4 Mortalen    
      5 Ikkuro   Aurora DLC
      6 Boskara    
      7 Zenox    
      8 Wekkarus   Tactics DLC
      9 Atuuk   Tactics DLC
      10 Dhayut   Aurora DLC
      11 Gizurean   Discovery DLC
      15 Quameno   Discovery DLC
      Stability   110%  
      Concern for Reputation      
        of Own 130%  
        of Others 150%  
      Bonuses      
      E Trade Income 15%  
      E Diplomacy 10%  
      E Colony Happiness 10%  
      E Tourism Income 10%  
      E All Research 5%  
      E Population Growth Rate 5%  
      E Counter-Espionage -10%  
      E War Weariness Reduction -10%  
      E Troop Recovery Rate -10%  
      E All Troops Recruitment Rate -20%  
      Government Biases      
      0 Republic 60%  
      1 Mercantile Guild 20%  
      2 Democracy 40%  
      3 Feudalism -30%  
      4 Monarchy -20%  
      5 Military Dictatorship -60%  
      6 Technocracy -10%  
      7 Hive Mind -40%  
      8 Way of Darkness -80%  
      9 Way of the Ancients 50%  
      10 Path of the Ancients 40%  
      11 Harmonious Utopia 20%  
      12 Surveillance Oligarchy -40%  
      13 Geniocracy -10%  
      14 Cell Hegemony -20%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title President  
        Replacement    
        Method Election  
        Term (Years) 8  
        Disruption caused 0  
        Boost caused 10  
        Replacement Pool No  
      Cabinet Enabled Yes  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      425 Planetary Governance    
        Planetary Facility Unlocked    
      38 Planetary Administration Center v1  
        Build Planetary Facility    
      38 Planetary Administration Center v1 Homeworld
      Additional Features      
        Treaty Bonuses    
        Trade Agreements provide extra Colony Income    
      E Colony Income per Restricted Trade Agreement 1%  
      E Colony Income per Limited Trade Agreement 2%  
      E Colony Income per Free Trade Agreement 3%  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 100%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
1 Mercantile Guild Vanilla Accessible by      
      2 Teekan    
      3 Haakonish    
      Stability   120%  
      Concern for Reputation      
        of Own 100%  
        of Others 100%  
      Bonuses      
      E Trade Income 30%  
      E Construction Research 25%  
      E Diplomacy 20%  
      E Colony Income 10%  
      E Mining Rate 10%  
      E All Ships Maintenance 10%  
      E Planetary Facility Maintenance 10%  
      E All Research 5%  
      E Colony Happiness 0%  
      E Colony Corruption Reduction -10%  
      E Counter-Espionage -10%  
      Government Biases      
      0 Republic 20%  
      1 Mercantile Guild 50%  
      2 Democracy 20%  
      3 Feudalism -10%  
      4 Monarchy 0%  
      5 Military Dictatorship -40%  
      6 Technocracy 10%  
      7 Hive Mind -20%  
      8 Way of Darkness -40%  
      9 Way of the Ancients 20%  
      10 Path of the Ancients 20%  
      11 Harmonious Utopia 30%  
      12 Surveillance Oligarchy -20%  
      13 Geniocracy -10%  
      14 Cell Hegemony -10%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Grand Merchant  
        Replacement    
        Method Election  
        Term (Years) 40  
        Disruption caused 0  
        Boost caused 10  
        Replacement Pool No  
      Cabinet Enabled Yes  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      670 Expanded Civilian Ships    
      675 Expanded Space Stations    
      Additional Features      
        Mining Ships    
        Can control Mining Ships Yes  
        Treaty Bonuses    
        Trade Agreements provide extra Trade Income    
        Trade Income per Restricted Trade Agreement 1000  
        Trade Income per Limited Trade Agreement 2000  
        Trade Income per Free Trade Agreement 3000  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 50%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
2 Democracy Vanilla Accessible by      
      0 Human    
      1 Ackdarian    
      2 Teekan    
      3 Haakonish    
      4 Mortalen    
      5 Ikkuro   Aurora DLC
      6 Boskara    
      7 Zenox    
      9 Atuuk   Tactics DLC
      15 Quameno   Discovery DLC
      Stability   110%  
      Concern for Reputation      
        of Own 170%  
        of Others 200%  
      Bonuses      
      E Tourism Income 20%  
      E Trade Income 10%  
      E Population Growth Rate 10%  
      E All Research 10%  
      E Colony Happiness 5%  
      E Colony Corruption Reduction -5%  
      E All Troops Maintenance -10%  
      E Troop Recovery Rate -10%  
      E All Troops Recruitment Rate -20%  
      E Counter-Espionage -20%  
      E War Weariness Reduction -30%  
      Government Biases      
      0 Republic 40%  
      1 Mercantile Guild 10%  
      2 Democracy 60%  
      3 Feudalism -40%  
      4 Monarchy -30%  
      5 Military Dictatorship -70%  
      6 Technocracy -20%  
      7 Hive Mind -50%  
      8 Way of Darkness -80%  
      9 Way of the Ancients 50%  
      10 Path of the Ancients 40%  
      11 Harmonious Utopia 30%  
      12 Surveillance Oligarchy -40%  
      13 Geniocracy -10%  
      14 Cell Hegemony -30%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Prime Minister  
        Replacement    
        Method Election  
        Term (Years) 8  
        Disruption caused 0  
        Boost caused 10  
        Chance for Positive Traits 0%  
        Chance for Dismissal 10% per Year
        Replacement Pool No  
      Cabinet Enabled Yes  
        Title Cabinet  
        Members None  
      Starting Event      
        Research Breakthrough    
      267 Space Construction    
      675 Expanded Space Stations    
      Additional Features      
        Enterprising Spirit    
        Random events that provide bonuses    
        ES - Research & Development Surge    
      E All Research 10% for 2 Years
      Requirement Government is Democracy   every 20 Years
        Chance 2.50% per Year
        ES - Cooperative Energy    
      E Diplomacy 10% for 2 Years
      Requirement Government is Democracy   every 20 Years
        Chance 2.50% per Year
        ES - Spy Thrillers    
      E Espionage 10% for 2 Years
      Requirement Government is Democracy   every 20 Years
        Chance 2.50% per Year
        ES - Action Movies    
      E All Troops Recruitment Rate 10% for 2 Years
      E All Troops Maintenance 10% for 2 Years
      Requirement Government is Democracy   every 20 Years
        Chance 2.50% per Year
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
3 Feudalism Vanilla Accessible by      
      0 Human    
      1 Ackdarian    
      2 Teekan    
      3 Haakonish    
      4 Mortalen    
      5 Ikkuro   Aurora DLC
      6 Boskara    
      7 Zenox    
      8 Wekkarus   Tactics DLC
      9 Atuuk   Tactics DLC
      10 Dhayut   Aurora DLC
      Stability   90%  
      Concern for Reputation      
        of Own 90%  
        of Others 160%  
      Bonuses      
      E All Ships Maintenance 50%  
      E All Troops Maintenance 50%  
      E War Weariness Reduction 35%  
      E Troops Research 25%  
      E Troop Experience Gain 25%  
      E All Troops Recruitment Rate 20%  
      E Troop Recovery Rate 10%  
      E Weapons Research 10%  
      E Construction Research 10%  
      E Population Growth Rate 10%  
      E All Research -5%  
      E Colony Happiness -10%  
      E Colony Corruption Reduction -10%  
      E Mining Rate -10%  
      E Diplomacy -10%  
      E Tourism Income -20%  
      Government Biases      
      0 Republic -20%  
      1 Mercantile Guild 10%  
      2 Democracy -30%  
      3 Feudalism 40%  
      4 Monarchy 30%  
      5 Military Dictatorship 20%  
      6 Technocracy 0%  
      7 Hive Mind -30%  
      8 Way of Darkness -40%  
      9 Way of the Ancients -20%  
      10 Path of the Ancients -20%  
      11 Harmonious Utopia -30%  
      12 Surveillance Oligarchy -10%  
      13 Geniocracy 0%  
      14 Cell Hegemony 10%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title First Lord  
        Replacement    
        Method Coup D' Etat  
        Term (Years) 25  
        Disruption caused 20  
        Boost caused 0  
        Replacement Pool No  
      Cabinet Enabled Yes  
        Title Noble Council  
        Members None  
      Starting Event      
        Research Breakthrough    
      26 Zero-G Combat    
      264 Ship Boarding    
      265 Star Fighters    
        Generate Troops    
        Regular Infantry 1 Homeworld
      Requirement Population of Race for Troops is greater than 1.5 Billion Empire
      Additional Features      
        Feudal Obligation    
      E All Troops Recruitment Rate 100% for 2 Years
      Requirement Government is Feudalism    
      Requirement War has been declared (Offensive or Defensive)    
        Upgraded Militia    
        Conquered Colony generates special Militia 32700 Troop ID
      Requirement Government is Feudalism    
      Requirement Own colony that has been recently conquered by others    
      Requirement Colony initiates Rebellion against others    
        Privateer Navy    
        Private Sector can build Military Ships Escort  
        Funded by Private Sector (Purchase & Maintenance)    
        Can not be controlled    
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
4 Monarchy Vanilla Accessible by      
      0 Human    
      1 Ackdarian    
      2 Teekan    
      3 Haakonish    
      4 Mortalen    
      5 Ikkuro   Aurora DLC
      6 Boskara    
      7 Zenox    
      8 Wekkarus   Tactics DLC
      9 Atuuk   Tactics DLC
      15 Quameno   Discovery DLC
      Stability   85%  
      Concern for Reputation      
        of Own 160%  
        of Others 180%  
      Bonuses      
      E War Weariness Reduction 30%  
      E High Tech Research 10%  
      E Counter-Espionage 10%  
      E Tourism Income 10%  
      E All Ships Maintenance 10%  
      E All Troops Recruitment Rate 10%  
      E Troop Recovery Rate 10%  
      E All Troops Maintenance 10%  
      E Planetary Facility Maintenance 10%  
      E Colony Happiness -5%  
      E Colony Corruption Reduction -10%  
      Government Biases      
      0 Republic -20%  
      1 Mercantile Guild 0%  
      2 Democracy -30%  
      3 Feudalism 40%  
      4 Monarchy 50%  
      5 Military Dictatorship 10%  
      6 Technocracy 10%  
      7 Hive Mind -30%  
      8 Way of Darkness -40%  
      9 Way of the Ancients -20%  
      10 Path of the Ancients -20%  
      11 Harmonious Utopia -30%  
      12 Surveillance Oligarchy -10%  
      13 Geniocracy 0%  
      14 Cell Hegemony 10%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Emperor  
        Replacement    
        Method Simple Replacement  
        Term (Years) 60  
        Disruption caused 7  
        Boost caused 0  
        Replacement Pool No  
      Cabinet Enabled No  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      411 Crew Systems    
      415 Coordinated Control    
      816 Planetary Palace    
        Planetary Facility Unlocked    
      94 Planetary Palace v1  
        Build PF    
      94 Planetary Palace v1 Homeworld
        Generate Troops    
        Regular Infantry 1 Homeworld
      Requirement Population of Race for Troops is greater than 1.5 Billion Empire
      Additional Features      
        Flag Ship    
        Can designate a Military Ship as a Flag Ship Yes 1 of any Hull
        Flag Ships receive bonuses    
      S Targeting 10%  
      S Countermeasures 10%  
      S Damage Control 10%  
      S Ship Speed 10%  
      S Ship Maneuvering 10%  
        Flag Ship Triumphs    
      E Colony Happiness 5 for 1 Year
      Requirement Flag Ship destroys other Ship    
      Requirement Other Ship has size equal or greater to Flag Ship    
        Flag Ship Destroyed    
      E Colony Happiness -5 for 1 Year
      Requirement Flag Ship is destroyed    
        Always Justified    
        No War Weariness penalty from Unjustified Wars Yes  
        All Wars declared on others are Justified    
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
5 Military Dictatorship Vanilla Accessible by      
      0 Human    
      1 Ackdarian    
      2 Teekan    
      3 Haakonish    
      4 Mortalen    
      5 Ikkuro   Aurora DLC
      6 Boskara    
      7 Zenox    
      10 Dhayut   Aurora DLC
      Stability   70%  
      Concern for Reputation      
        of Own 50%  
        of Others 30%  
      Bonuses      
      E War Weariness Reduction 40%  
      E All Ships Maintenance 35%  
      E All Troops Maintenance 35%  
      E All Troops Recruitment Rate 30%  
      E Mining Rate 30%  
      E Weapons Research 25%  
      E Troop Recovery Rate 20%  
      E Counter-Espionage 20%  
      E Troops Research 10%  
      E Planetary Facility Maintenance 10%  
      E Population Growth Rate -5%  
      E Colony Corruption Reduction -10%  
      E Trade Income -10%  
      E Diplomacy -10%  
      E Colony Happiness -15%  
      E Tourism Income -30%  
      Government Biases      
      0 Republic -50%  
      1 Mercantile Guild -10%  
      2 Democracy -50%  
      3 Feudalism 10%  
      4 Monarchy 20%  
      5 Military Dictatorship 30%  
      6 Technocracy 10%  
      7 Hive Mind 10%  
      8 Way of Darkness -20%  
      9 Way of the Ancients -40%  
      10 Path of the Ancients -40%  
      11 Harmonious Utopia -30%  
      12 Surveillance Oligarchy 20%  
      13 Geniocracy -10%  
      14 Cell Hegemony 10%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Warlord  
        Replacement    
        Method Coup D' Etat  
        Term (Years) 60  
        Disruption caused 18  
        Boost caused 0  
        Replacement Pool Yes  
        Fleet Admiral    
        Troop General    
      Cabinet Enabled Yes  
        Title War Council  
        Members None  
      Additional Features      
        War World    
        Can manually initiate a War World at own Colony    
      C All Ships Construction Speed 100% for 2 Years
      C Planetary Facility Construction Speed 100% for 2 Years
      C All Troops Recruitment Rate 100% for 2 Years
      C Colony Defense 25% for 2 Years
      C Colony Happiness 5 for 2 Years
      Requirement Government is Military Dictatorship    
      Requirement Own Colony   every 10 Years
      Requirement Pay Funds 20000  
        Reassuring Security    
      C Colony Happiness 5  
      Requirement At least half the expected Troops stationed at own Colony   Scales?
      Starting Event      
        Research Breakthrough    
      21 Shock Forces    
      268 Improved Escorts    
      680 System Patrol Starships    
        Planetary Facility Unlocked    
      61 Armor Barracks v1  
        Generate Troops    
        Armored Forces 1 Homeworld
      Requirement Population of Race for Troops is greater than 1.5 Billion Empire
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
6 Technocracy Vanilla Accessible by      
      1 Ackdarian    
      7 Zenox    
      Stability   110%  
      Concern for Reputation      
        of Own 100%  
        of Others 100%  
      Bonuses      
      E Scientist Appearance 40%  
      E Diplomat Appearance 40%  
      E Spy Appearance 40%  
      E Admiral Appearance 40%  
      E General Appearance 40%  
      E Leader Quality 20%  
      E Scientist Quality 20%  
      E Diplomat Quality 20%  
      E Spy Quality 20%  
      E Admiral Quality 20%  
      E General Quality 20%  
      E All Research 10%  
      E High Tech Research 10%  
      E Counter-Espionage 10%  
      E Colony Corruption Reduction 5%  
      E Population Growth Rate -10%  
      E Colony Happiness -10%  
      E Mining Rate -10%  
      Government Biases      
      0 Republic 20%  
      1 Mercantile Guild 10%  
      2 Democracy 10%  
      3 Feudalism -10%  
      4 Monarchy 10%  
      5 Military Dictatorship -20%  
      6 Technocracy 40%  
      7 Hive Mind -20%  
      8 Way of Darkness -40%  
      9 Way of the Ancients 20%  
      10 Path of the Ancients 20%  
      11 Harmonious Utopia 0%  
      12 Surveillance Oligarchy 10%  
      13 Geniocracy 20%  
      14 Cell Hegemony 0%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Administrator  
        Replacement    
        Method Simple Replacement  
        Term (Years) 80  
        Disruption caused 10  
        Boost caused 0  
        Replacement Pool Yes  
        Scientist    
      Cabinet Enabled Yes  
        Title Panel of Experts  
        Members None  
      Starting Event      
        Research Breakthrough    
      405 Exploration Scanners    
      406 Planetary Exploration    
        Generate Characters    
        Scientist 1 Homeworld
      Additional Features   None  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
7 Hive Mind Vanilla Accessible by      
      6 Boskara    
      10 Dhayut   Aurora DLC
      Stability   130%  
      Concern for Reputation      
        of Own 20%  
        of Others 80%  
      Bonuses      
      E Population Growth Rate 10%  
      E War Weariness Reduction 20%  
      E Counter-Espionage 20%  
      E Diplomacy -20%  
      E All Research -15%  
      E Colony Happiness 15%  
      E All Troops Recruitment Rate 20%  
      E Troop Recovery Rate 10%  
      E All Troops Maintenance 10%  
      E Colony Corruption Reduction 40%  
      E Tourism Income -20%  
      E All Ships Maintenance 10%  
      E Planetary Facility Maintenance 10%  
      E Trade Income -20%  
      Government Biases      
      0 Republic -40%  
      1 Mercantile Guild -20%  
      2 Democracy -50%  
      3 Feudalism -30%  
      4 Monarchy 0%  
      5 Military Dictatorship 20%  
      6 Technocracy -10%  
      7 Hive Mind 70%  
      8 Way of Darkness 20%  
      9 Way of the Ancients -40%  
      10 Path of the Ancients -40%  
      11 Harmonious Utopia -20%  
      12 Surveillance Oligarchy 0%  
      13 Geniocracy -10%  
      14 Cell Hegemony 30%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Great Overseer  
        Replacement    
        Method Simple Replacement  
        Term (Years) 1000  
        Disruption caused 10  
        Boost caused 0  
        Replacement Pool No  
      Cabinet Enabled No  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      27 Improved Logistics    
      433 Long Range Scanners    
        Generate Troops    
        Regular Infantry 1 Homeworld
      Requirement Population of Race for Troops is greater than 1.5 Billion Empire
      Additional Features      
        War Hive    
      E Population Growth Rate 50% for 1000 Years
      Requirement At War    
        Intuitive Jumps    
      E HyperDrive Jump Accuracy 50%  
      Requirement HyperDrive Jump target at system with own Base or Colony    
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
8 Way of Darkness Vanilla Accessible by      
        Exploration Event    
      Stability   100%  
      Concern for Reputation      
        of Own 10%  
        of Others 50%  
      Bonuses      
      E War Weariness Reduction 50%  
      E Counter-Espionage 30%  
      E All Troops Recruitment Rate 30%  
      E Troop Recovery Rate 20%  
      E All Troops Maintenance 20%  
      E All Ships Maintenance 20%  
      E Colony Income 20%  
      E Colony Corruption Reduction 20%  
      E All Research 10%  
      E Population Growth Rate 10%  
      E Colony Happiness 10%  
      E Planetary Facility Maintenance 10%  
      E Tourism Income -50%  
      Government Biases      
      0 Republic -80%  
      1 Mercantile Guild -20%  
      2 Democracy -80%  
      3 Feudalism -20%  
      4 Monarchy -20%  
      5 Military Dictatorship -10%  
      6 Technocracy -20%  
      7 Hive Mind -10%  
      8 Way of Darkness -40%  
      9 Way of the Ancients -100%  
      10 Path of the Ancients -80%  
      11 Harmonious Utopia -60%  
      12 Surveillance Oligarchy -10%  
      13 Geniocracy -20%  
      14 Cell Hegemony -10%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Dark Lord  
        Replacement    
        Method Coup D' Etat  
        Term (Years) 100  
        Disruption caused 20  
        Boost caused 0  
        Replacement Pool No  
      Cabinet Enabled No  
        Title None  
        Members None  
      Starting Event   None  
      Additional Features   None  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
9 Way of the Ancients Vanilla Accessible by      
        Exploration Event    
      Stability   140%  
      Concern for Reputation      
        of Own 150%  
        of Others 200%  
      Bonuses      
      E Diplomacy 30%  
      E Tourism Income 25%  
      E Trade Income 20%  
      E Planetary Facility Maintenance 20%  
      E Colony Happiness 15%  
      E All Research 10%  
      E Colony Corruption Reduction 10%  
      E War Weariness Reduction 10%  
      E Population Growth Rate 10%  
      E All Ships Maintenance 10%  
      E Counter-Espionage 10%  
      E Colony Income 5%  
      Government Biases      
      0 Republic 40%  
      1 Mercantile Guild 10%  
      2 Democracy 40%  
      3 Feudalism -30%  
      4 Monarchy -20%  
      5 Military Dictatorship -40%  
      6 Technocracy 20%  
      7 Hive Mind -20%  
      8 Way of Darkness -100%  
      9 Way of the Ancients 100%  
      10 Path of the Ancients 60%  
      11 Harmonious Utopia 50%  
      12 Surveillance Oligarchy -40%  
      13 Geniocracy 30%  
      14 Cell Hegemony -30%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Supreme Leader  
        Replacement    
        Method Simple Replacement  
        Term (Years) 300  
        Disruption caused 0  
        Boost caused 10  
        Replacement Pool No  
      Cabinet Enabled Yes  
        Title Cabinet  
        Members None  
      Starting Event   None  
      Additional Features   None  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
10 Path of the Ancients Vanilla Accessible by      
        Exploration Event    
      Stability   140%  
      Concern for Reputation      
        of Own 150%  
        of Others 200%  
      Bonuses      
      E Tourism Income 20%  
      E Trade Income 15%  
      E Diplomacy 15%  
      E Colony Happiness 10%  
      E Population Growth Rate 10%  
      E Planetary Facility Maintenance 10%  
      E Colony Corruption Reduction 5%  
      E All Research 5%  
      E All Ships Maintenance 5%  
      E Counter-Espionage 5%  
      E Colony Income 0%  
      E War Weariness Reduction -10%  
      Government Biases      
      0 Republic 50%  
      1 Mercantile Guild 10%  
      2 Democracy 50%  
      3 Feudalism -30%  
      4 Monarchy -20%  
      5 Military Dictatorship -40%  
      6 Technocracy 10%  
      7 Hive Mind -30%  
      8 Way of Darkness -80%  
      9 Way of the Ancients 60%  
      10 Path of the Ancients 80%  
      11 Harmonious Utopia 40%  
      12 Surveillance Oligarchy -30%  
      13 Geniocracy 20%  
      14 Cell Hegemony -20%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Supreme Leader  
        Replacement    
        Method Simple Replacement  
        Term (Years) 300  
        Disruption caused 0  
        Boost caused 10  
        Replacement Pool No  
      Cabinet Enabled Yes  
        Title Cabinet  
        Members None  
      Starting Event   None  
      Additional Features   None  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 0%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
11 Harmonious Utopia Aurora DLC Accessible by      
      5 Ikkuro   Aurora DLC
      Stability   110%  
      Concern for Reputation      
        of Own 130%  
        of Others 150%  
      Bonuses      
      E Tourism Income 25%  
      E Colony Happiness 20%  
      E Diplomacy 10%  
      E Population Growth Rate 5%  
      E All Research -10%  
      E Counter-Espionage -10%  
      E Planetary Facility Maintenance -10%  
      E Mining Rate -25%  
      E All Troops Recruitment Rate -30%  
      E War Weariness Reduction -30%  
      Government Biases      
      0 Republic 30%  
      1 Mercantile Guild 20%  
      2 Democracy 30%  
      3 Feudalism 0%  
      4 Monarchy 10%  
      5 Military Dictatorship -10%  
      6 Technocracy 10%  
      7 Hive Mind 0%  
      8 Way of Darkness -80%  
      9 Way of the Ancients 60%  
      10 Path of the Ancients 40%  
      11 Harmonious Utopia 70%  
      12 Surveillance Oligarchy -10%  
      13 Geniocracy 10%  
      14 Cell Hegemony 10%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Guardian of Life  
        Replacement    
        Method Election  
        Term (Years) 20  
        Disruption caused 0  
        Boost caused 10  
        Replacement Pool Yes  
        Ambassador    
      Cabinet Enabled Yes  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      393 Basic Medical Systems    
      394 Basic Recreation Systems    
      Additional Features      
        Migration    
        Migration Factor 150%  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 100%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
12 Surveillance Oligarchy Aurora DLC Accessible by      
      10 Dhayut   Aurora DLC
      Stability   110%  
      Concern for Reputation      
        of Own 130%  
        of Others 150%  
      Bonuses      
      E War Weariness Reduction 30%  
      E Counter-Espionage 25%  
      E Sensors Research 10%  
      E All Troops Recruitment Rate 10%  
      E Colony Corruption Reduction 10%  
      E Espionage 5%  
      E Colony Happiness -5%  
      E Tourism Income -10%  
      Government Biases      
      0 Republic -40%  
      1 Mercantile Guild -10%  
      2 Democracy -40%  
      3 Feudalism 0%  
      4 Monarchy -10%  
      5 Military Dictatorship 10%  
      6 Technocracy -10%  
      7 Hive Mind 20%  
      8 Way of Darkness 10%  
      9 Way of the Ancients -50%  
      10 Path of the Ancients -40%  
      11 Harmonious Utopia -50%  
      12 Surveillance Oligarchy 30%  
      13 Geniocracy -10%  
      14 Cell Hegemony 10%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Supreme Inquisitor  
        Replacement    
        Method Coup D' Etat  
        Term (Years) 60  
        Disruption caused 15  
        Boost caused 0  
        Replacement Pool Yes  
        Spy    
      Cabinet Enabled Yes  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      402 Penetrating Scanners    
      403 Improved Sensors    
      Additional Features      
        Extra Intelligence Missions    
        Internal Stabilization    
        Reduces unrest at own Colonies    
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 100%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 100%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
13 Geniocracy Discovery DLC Accessible by      
      15 Quameno   Discovery DLC
      Stability   110%  
      Concern for Reputation      
        of Own 80%  
        of Others 90%  
      Bonuses      
      E All Research 20%  
      E Colony Income -5%  
      E All Troops Recruitment Rate -10%  
      E Troop Recovery Rate -10%  
      E Mining Rate -10%  
      E Trade Income -10%  
      Government Biases      
      0 Republic 20%  
      1 Mercantile Guild -10%  
      2 Democracy 10%  
      3 Feudalism -20%  
      4 Monarchy -10%  
      5 Military Dictatorship -20%  
      6 Technocracy 30%  
      7 Hive Mind -30%  
      8 Way of Darkness -40%  
      9 Way of the Ancients 30%  
      10 Path of the Ancients 20%  
      11 Harmonious Utopia 10%  
      12 Surveillance Oligarchy -20%  
      13 Geniocracy 50%  
      14 Cell Hegemony -20%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Enlightened Master  
        Replacement    
        Method Coup D' Etat  
        Term (Years) 40  
        Disruption caused 7  
        Boost caused 0  
        Replacement Pool Yes  
        Scientist    
      Cabinet Enabled Yes  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      403 Improved Sensors    
      414 Research Labs    
      415 Coordinated Control    
        Generate Characters    
        Scientist 1 Homeworld
      Additional Features      
        Consume Scientist For Research    
        Create Breakthrough Yes 1 Scientist
        Avoid Failure & Initiate Crash Yes 1 Scientist
        Research Breakthroughs    
        Chance 0%  
        Ratio 0%  
        Crash Research    
        Chance 0%  
        Ratio 0%  
        Colony Growth Funding    
        Factor 0%  
      Economic Factors     No Entries
        Income    
        Undefined 100% Unused - No Entry
        Colony Tax 100% No Entry
        Resource Trading 100% No Entry
        Fuel 100% No Entry
        Information 100% No Entry
        Tribute 100% No Entry
        Raiding 100% No Entry
        Missions 100% No Entry
        Colony Crime 100% No Entry
        Tourism 100% No Entry
        Ship Building 100% No Entry
        Discoveries 100% No Entry
        Trade Bonuses 100% No Entry
        Private Colony Revenue 100% No Entry
        Expenses    
        Undefined 100% Unused - No Entry
        Colony Development 100% No Entry
        Research 100% No Entry
        Ship Maintenance 100% No Entry
        Troop Maintenance 100% No Entry
        Facility Maintenance 100% No Entry
        Ships 100% No Entry
        Troop Recruitment 100% No Entry
        Facilities 100% No Entry
        Resource Trading 100% No Entry
        Fuel 100% No Entry
        Information 100% No Entry
        Tribute 100% No Entry
        Missions 100% No Entry
        Enemy Raids 100% No Entry
             
14 Cell Hegemony Discovery DLC Accessible by      
      11 Gizurean   Discovery DLC
      Stability   100%  
      Concern for Reputation      
        of Own 40%  
        of Others 80%  
      Bonuses      
      E Colony Corruption Reduction 15%  
      E War Weariness Reduction 10%  
      E Counter-Espionage 10%  
      E All Troops Recruitment Rate 10%  
      E All Troops Maintenance 10%  
      E All Ships Maintenance 10%  
      E Planetary Facility Maintenance 10%  
      E Population Growth Rate 5%  
      E Colony Happiness 5%  
      E All Research -5%  
      E Trade Income -10%  
      Government Biases      
      0 Republic -30%  
      1 Mercantile Guild -20%  
      2 Democracy -30%  
      3 Feudalism 0%  
      4 Monarchy -10%  
      5 Military Dictatorship -10%  
      6 Technocracy -20%  
      7 Hive Mind 30%  
      8 Way of Darkness 20%  
      9 Way of the Ancients -20%  
      10 Path of the Ancients -20%  
      11 Harmonious Utopia -10%  
      12 Surveillance Oligarchy 10%  
      13 Geniocracy -10%  
      14 Cell Hegemony 50%  
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Overlord  
        Replacement    
        Method Simple Replacement  
        Term (Years) 30  
        Disruption caused 5  
        Boost caused 0  
        Replacement Pool No  
      Cabinet Enabled No  
        Title None  
        Members None  
      Starting Event      
        Research Breakthrough    
      403 Improved Sensors    
      405 Exploration Scanners    
      415 Coordinated Control    
      Additional Features      
        Character Traits Appearance    
        Inspiring Presence 200%  
        Demoralizing 30%  
        Resource Consumption Rate    
        Luxury Resources 75% Means -25% ?
      Economic Factors     No Entries
        Income    
        Undefined 100% Unused - No Entry
        Colony Tax 100% No Entry
        Resource Trading 100% No Entry
        Fuel 100% No Entry
        Information 100% No Entry
        Tribute 100% No Entry
        Raiding 100% No Entry
        Missions 100% No Entry
        Colony Crime 100% No Entry
        Tourism 100% No Entry
        Ship Building 100% No Entry
        Discoveries 100% No Entry
        Trade Bonuses 100% No Entry
        Private Colony Revenue 100% No Entry
        Expenses    
        Undefined 100% Unused - No Entry
        Colony Development 100% No Entry
        Research 100% No Entry
        Ship Maintenance 100% No Entry
        Troop Maintenance 100% No Entry
        Facility Maintenance 100% No Entry
        Ships 100% No Entry
        Troop Recruitment 100% No Entry
        Facilities 100% No Entry
        Resource Trading 100% No Entry
        Fuel 100% No Entry
        Information 100% No Entry
        Tribute 100% No Entry
        Missions 100% No Entry
        Enemy Raids 100% No Entry
             
15 <Not Available> Strategy DLC <No Entry>      
             
32759 Refugee Fleet Strategy DLC Accessible by      
        Special Start    
      0 Human    
      1 Ackdarian    
      2 Teekan    
      3 Haakonish    
      4 Mortalen    
      5 Ikkuro   Aurora DLC
      6 Boskara    
      7 Zenox    
      8 Wekkarus   Tactics DLC
      9 Atuuk   Tactics DLC
      10 Dhayut   Aurora DLC
      11 Gizurean   Discovery DLC
      15 Quameno   Discovery DLC
      Stability   130%  
      Concern for Reputation      
        of Own 100%  
        of Others 100%  
      Bonuses   None  
      Government Biases      
      0 Republic 0% No Entry
      1 Mercantile Guild 0% No Entry
      2 Democracy 0% No Entry
      3 Feudalism 0% No Entry
      4 Monarchy 0% No Entry
      5 Military Dictatorship 0% No Entry
      6 Technocracy 0% No Entry
      7 Hive Mind 0% No Entry
      8 Way of Darkness 0% No Entry
      9 Way of the Ancients 0% No Entry
      10 Path of the Ancients 0% No Entry
      11 Harmonious Utopia 0% No Entry
      12 Surveillance Oligarchy 0% No Entry
      13 Geniocracy 0% No Entry
      14 Cell Hegemony 0% No Entry
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title President  
        Replacement    
        Method Simple Replacement  
        Term (Years) 30  
        Disruption caused 0  
        Boost caused 0  
        Replacement Pool No  
      Cabinet Enabled No  
        Title None  
        Members None  
      Starting Event   None  
      Additional Features      
        Refugee Fleet    
        Start without Colonies    
        Start with Military Ships <Unknown Number>  
        Start with Colony Ship 1 500 Million
        No Ship Maintenance Expense    
        Governance    
        Requires Colonies No  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 100%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused 
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 0%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%  
             
32760 Rift Refugee Fleet Strategy DLC Accessible by      
        Story Event Non-Playable per Event
      Stability   130%  
      Concern for Reputation      
        of Own 100%  
        of Others 100%  
      Bonuses      
      E Population Growth Rate 5%  
      Government Biases      
      0 Republic 0% No Entry
      1 Mercantile Guild 0% No Entry
      2 Democracy 0% No Entry
      3 Feudalism 0% No Entry
      4 Monarchy 0% No Entry
      5 Military Dictatorship 0% No Entry
      6 Technocracy 0% No Entry
      7 Hive Mind 0% No Entry
      8 Way of Darkness 0% No Entry
      9 Way of the Ancients 0% No Entry
      10 Path of the Ancients 0% No Entry
      11 Harmonious Utopia 0% No Entry
      12 Surveillance Oligarchy 0% No Entry
      13 Geniocracy 0% No Entry
      14 Cell Hegemony 0% No Entry
      15 <Not Available> 0% No Entry
      32759 Refugee Fleet 0% No Entry
      32760 Rift Refugee Fleet 0% No Entry
      Leader Title Dark Lord  
        Replacement    
        Method Simple Replacement  
        Term (Years) 30  
        Disruption caused 0  
        Boost caused 0  
        Replacement Pool No  
      Cabinet Enabled No  
        Title None  
        Members None  
      Starting Event      
        <Unknown> <Unknown>  
      Additional Features      
        Refugee Fleet    
        Start without Colonies    
        Start with Military Ships <Unknown Number>  
        Start with Colony Ship 1 500 Million
        No Ship Maintenance Expense    
        Governance    
        Requires Colonies No  
      Economic Factors      
        Income    
        Undefined 100% Unused
        Colony Tax 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Raiding 100%  
        Missions 100%  
        Colony Crime 0%  
        Tourism 100%  
        Ship Building 100%  
        Discoveries 100%  
        Trade Bonuses 100%  
        Private Colony Revenue 100%  
        Expenses    
        Undefined 100% Unused
        Colony Development 100%  
        Research 100%  
        Ship Maintenance 0%  
        Troop Maintenance 100%  
        Facility Maintenance 100%  
        Ships 100%  
        Troop Recruitment 100%  
        Facilities 100%  
        Resource Trading 100%  
        Fuel 100%  
        Information 100%  
        Tribute 100%  
        Missions 100%  
        Enemy Raids 100%